A downloadable game for Windows

A downloadable game for Windows.

Controls

  • WASD: Movement
  • Spacebar: Jump
  • Left mouse button: Primary attack
  • Right mouse button:  Charge / trigger secondary attack
  • 123: Change active element
  • Shift: Teleport to mouse location
  • Mouse scroll or QE: Change selected item in inventory
  • Ctrl: Throw selected item from inventory

How to Play

Collect slime goop by killing slime and throw it into your cauldron to complete your potion recipes. Mind how you tackle the slime though, hitting them with attacks based on the slime's own element will only make them stronger!

Complete as many recipes as you can before the time runs out.

Tip: Make sure you put the ingredients into the cauldron in the order they are specified on the recipe, or your brew will be ruined!

Tip: Royal slime goop a special type of goop that is not obtained by killing slime. You just need to find it.

About

This game was built for the 2019 edition of the Search for a Star game development competition for students.

Credits for all third party assets are in the Goop Project Documentation PDF file.

Published 25 days ago
StatusReleased
PlatformsWindows
Authorvjola
GenreAction
Tags3D, Low-poly, Singleplayer

Download

Download
Goop.zip 32 MB
Download
Goop Project Documentation.pdf 1 MB

Comments

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I did a Twich stream of your game on Sunday 01/27/19 and I uploaded it to my YouTube channel today.

I recorded myself playing it for the first time and made commentary on how I thought it played and what I liked/didn't like.  I tried to be objective.  I'm trying to provide honest feedback and playtesting to indie devs.  The link is below.

https://www.youtube.com/watch?v=6IItOTemi8k&t

Hello! Thank you so much for giving the game a try and for your feedback. I am very glad to see you enjoyed it overall, and I really appreciate that you pointed out some points for improvement. I completely agree that it should be easier to pick up items, and that the timer should alert you that time is running out a bit earlier than it does. I also agree that it would feel alot better to get rid of the invisible walls and make the map feel less square-like. Unfortunately I cannot update the game for the next month or so, because it was submitted for a game dev competition and it is currently in the judging phase, but I will absolutely try to find some time to update it once that is over.

By the way, I noticed that you did not use the teleport ability. That's triggered using the shift key.  That would teleport you to your mouse pointer, and it would make it easier to get away from a mob of slimes!

You're right, I completely forgot about the teleporting skill.  Like I said, I'm not the best at remembering a lot of inputs that need to happen all at once (MMOs, I'm looking at you).  But I think I did fairly well without it.  Anyway!  I hope this provided some useful playtesting feedback for you.  Keep it up!